XIV plogon - Enforces a custom resolution for the game, similar to NVIDIA DSR.
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2026-01-20 01:20:21 +01:00
CustomResolution2782 xrepo: Add utility for detecting duplicate conflicting plugins, prep for 3PP testing 2026-01-20 01:08:53 +01:00
FloppyUtils@cd992d95af xrepo: Tweak conflict logic 2026-01-20 01:20:21 +01:00
.editorconfig core (0.4): Implement separate display vs game scaling (thanks, NotNite!) 2025-06-29 16:52:20 +02:00
.gitignore xrepo: Add utility for detecting duplicate conflicting plugins, prep for 3PP testing 2026-01-20 01:08:53 +01:00
.gitmodules chore: Move certain utilities to FloppyUtils submodule 2025-09-10 20:32:13 +02:00
CustomResolution2782.sln xrepo: Add utility for detecting duplicate conflicting plugins, prep for 3PP testing 2026-01-20 01:08:53 +01:00
LICENSE Add missing LICENSE 2025-03-09 23:47:12 +01:00
README.md misc: Explicitly allow async load / unload, thread-safe(r) hooking 2026-01-07 02:40:13 +01:00
release.bat xrepo: Add utility for detecting duplicate conflicting plugins, prep for 3PP testing 2026-01-20 01:08:53 +01:00

CustomResolution

Basic plugin that allows you to specify a custom resolution.

Enforces a custom resolution for the game, similar to NVIDIA DSR.

Mirrored at https://gitlab.com/0x0ade/dp-customresolution in case you want to submit a merge request. Please do ping me on Discord though (I'm in the Dalamud server) as some notifs might fly under my radar.

Troubleshooting

My multi-monitor windows aren't working correctly!

Similarly to some other plugins (f.e. Umbra), multi-monitor mode in Dalamud might not work correctly. In the case of cres, fixing this would be a huge undertaking which falls outside of the scope of my currently available time and energy. Patches are welcome though!

I'm using DLSS, and my game looks pixelated / is small!

As of 7.3: DLSS in FFXIV is bugged. No, I'm not joking: even without any plugins or mods loaded, it can glitch out when simply resizing the window (most notably by rapidly pressing WinKey + Down and WinKey + Up).

This issue doesn't happen with FSR and non-DLSS dynamic resolution.

Why does display scaling not work well with exclusive fullscreen?

The plugin currently gives FFXIV a fake resolution to work with internally, which does not play nice at all with how exclusive resolution actually changes your display resolution.

For proper fullscreen DSR, use NVIDIA DSR / AMD VSR / Intel "Your suggestion [...] is noted."

(Let's not even talk about Intel driver bugs.)

My game glitches / DirectX error 11000002 / my monitors go black!?

That error code means DXGI_ERROR_DEVICE_RESET. I'm experiencing that error myself with my Intel iGPU + NVIDIA dGPU + windowed optimizations enabled. As soon as I change the game to only run on the iGPU or disable windowed optimizations in the Windows graphics settings, this problem goes away for me, and I bet it will for you too.

Long story short: Graphics drivers are glitchy piles of workarounds and hacks to make popular games run at all.

Long story long:

  • Search for MPOs online and read up about them and how they're great but how graphics drivers screw things up.
  • Read this amazing write-up on why and how MPOs and windowed optimizations affect this: https://wiki.special-k.info/Presentation_Model
  • Stay away from external display scaling mode.