26 lines
448 B
HLSL
26 lines
448 B
HLSL
struct Constants
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{
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float time;
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};
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Constants k : register(b0);
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struct VSOutput
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{
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float4 pos : SV_POSITION;
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float2 uv : TEXCOORD;
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};
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VSOutput vs(uint id : SV_VertexID)
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{
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VSOutput output;
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float2 uv = float2((id << 1) & 2, id & 2);
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output.pos = float4(uv - 1, 0, 1);
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output.uv = uv;
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return output;
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}
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float4 ps(VSOutput input) : SV_Target
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{
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float4 color = float4(0.5, 0, frac(k.time), 0.5);
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return color;
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}
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