game: Implement functional supersampling (game > 1x)

This commit is contained in:
Jade Macho 2025-07-01 03:36:16 +02:00
parent 5bf237ce57
commit f2b6466fc2
Signed by: 0x0ade
GPG key ID: E1960710FE4FBEEF
9 changed files with 1359 additions and 147 deletions

View file

@ -63,6 +63,17 @@
<HintPath>$(DalamudLibPath)Serilog.dll</HintPath> <HintPath>$(DalamudLibPath)Serilog.dll</HintPath>
<Private>false</Private> <Private>false</Private>
</Reference> </Reference>
<Reference Include="SharpDX">
<HintPath>$(DalamudLibPath)SharpDX.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SharpDX.Mathematics">
<HintPath>$(DalamudLibPath)SharpDX.Mathematics.dll</HintPath>
<Private>false</Private>
</Reference>
<PackageReference Include="SharpDX.D3DCompiler" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct3D11" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct2D1" Version="4.2.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View file

@ -7,11 +7,13 @@ using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
using FFXIVClientStructs.FFXIV.Client.Graphics.Render; using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
using FFXIVClientStructs.FFXIV.Client.System.Framework; using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.Interop; using FFXIVClientStructs.Interop;
using FloppyUtils;
using ImGuiNET; using ImGuiNET;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text;
using TerraFX.Interop.Windows; using TerraFX.Interop.Windows;
using static TerraFX.Interop.Windows.Windows; using static TerraFX.Interop.Windows.Windows;
@ -19,6 +21,8 @@ namespace CustomResolution;
public unsafe class DisplaySizeState : IDisposable public unsafe class DisplaySizeState : IDisposable
{ {
private StringBuilder _dbg = new();
private bool _dbgLog = false;
private bool _wasEnabled = false; private bool _wasEnabled = false;
private HWND _currentHwnd; private HWND _currentHwnd;
private bool _currentHwndMismatch = false; private bool _currentHwndMismatch = false;
@ -36,6 +40,8 @@ public unsafe class DisplaySizeState : IDisposable
public bool CurrentBorderlessFullscreen { get; private set; } public bool CurrentBorderlessFullscreen { get; private set; }
public string DebugInfo => _dbg.ToString();
public void Dispose() public void Dispose()
{ {
Service.Framework.RunOnFrameworkThread(Update); Service.Framework.RunOnFrameworkThread(Update);
@ -117,6 +123,9 @@ public unsafe class DisplaySizeState : IDisposable
public void Update() public void Update()
{ {
_dbg.Clear();
_dbgLog = false;
bool unloading = Service.Plugin.Unloading; bool unloading = Service.Plugin.Unloading;
ref var cfg = ref Service.Config._.Display; ref var cfg = ref Service.Config._.Display;
@ -134,8 +143,8 @@ public unsafe class DisplaySizeState : IDisposable
if (!_currentHwndMismatch) if (!_currentHwndMismatch)
{ {
_currentHwndMismatch = true; _currentHwndMismatch = true;
Service.PluginLog.Error($"HWND MISMATCH between GameWindow and Device: 0x{(long) (IntPtr) (_currentHwnd):X16} vs 0x{(long) dev->hWnd:X16}"); Service.PluginLog.Error($"HWND MISMATCH between GameWindow and Device: 0x{(long) (nint) _currentHwnd:X16} vs 0x{(long) (nint) dev->hWnd:X16}");
Service.PluginLog.Info($"dev is at: 0x{(long) (IntPtr) dev:X16}"); Service.PluginLog.Info($"dev is at: 0x{(long) (nint) dev:X16}");
CheckHWND("GameWindow", _currentHwnd); CheckHWND("GameWindow", _currentHwnd);
CheckHWND("Device", (HWND) dev->hWnd); CheckHWND("Device", (HWND) dev->hWnd);
} }
@ -242,8 +251,8 @@ public unsafe class DisplaySizeState : IDisposable
_wasEnabled = enabled; _wasEnabled = enabled;
} }
//Service.PluginLog.Debug($"NewWidth 0x{(long) (IntPtr) (&dev->NewWidth):X16}"); //Service.PluginLog.Debug($"NewWidth 0x{(long) (nint) (&dev->NewWidth):X16}");
//Service.PluginLog.Debug($"GameWindow->Width 0x{(long) (IntPtr) (&win->WindowWidth):X16}"); //Service.PluginLog.Debug($"GameWindow->Width 0x{(long) (nint) (&win->WindowWidth):X16}");
//Service.PluginLog.Info($"Game window at {win->WindowWidth} x {win->WindowHeight}"); //Service.PluginLog.Info($"Game window at {win->WindowWidth} x {win->WindowHeight}");
@ -264,6 +273,20 @@ public unsafe class DisplaySizeState : IDisposable
CurrentHeight = height; CurrentHeight = height;
CurrentWindowWidth = (uint) rectWidth; CurrentWindowWidth = (uint) rectWidth;
CurrentWindowHeight = (uint) rectHeight; CurrentWindowHeight = (uint) rectHeight;
if (Service.DebugConfig.IsDebug)
{
_dbg.AppendLine(@$"RESIZE {dev->RequestResolutionChange} {dev->RequestResolutionChangeUnk1} {dev->RequestResolutionChangeUnk2} {dev->RequestResolutionChangeUnk3}");
_dbgLog |= dev->RequestResolutionChange != 0;
_dbgLog |= dev->RequestResolutionChangeUnk1 != 0;
_dbgLog |= dev->RequestResolutionChangeUnk2 != 0;
_dbgLog |= dev->RequestResolutionChangeUnk3 != 0;
}
if (_dbgLog)
{
Service.PluginLog.Debug(_dbg.ToString());
}
} }
private void SetDXVKDWMHack(DXVKDWMHackMode mode) private void SetDXVKDWMHack(DXVKDWMHackMode mode)
@ -281,19 +304,19 @@ public unsafe class DisplaySizeState : IDisposable
var fullscreen = (style & WS.WS_SYSMENU) == 0; var fullscreen = (style & WS.WS_SYSMENU) == 0;
_dbg.Clear();
if (Service.DebugConfig.IsDebug) if (Service.DebugConfig.IsDebug)
{ {
Service.PluginLog.Info("--------"); _dbg.AppendLine($"STYLE: 0x{style:X8}");
Service.PluginLog.Info($"STYLE: 0x{style:X8}"); _dbg.AppendLine($"EXSTYLE: 0x{GetWindowLong(_currentHwnd, GWL.GWL_EXSTYLE):X8}");
Service.PluginLog.Info($"EXSTYLE: 0x{GetWindowLong(_currentHwnd, GWL.GWL_EXSTYLE):X8}");
Span<ushort> name = stackalloc ushort[256]; Span<ushort> name = stackalloc ushort[256];
GetClassName(_currentHwnd, name.GetPointer(0), name.Length); GetClassName(_currentHwnd, name.GetPointer(0), name.Length);
WNDCLASSEXW wce; WNDCLASSEXW wce;
GetClassInfoEx(GetModuleHandle(null), name.GetPointer(0), &wce); GetClassInfoEx(GetModuleHandle(null), name.GetPointer(0), &wce);
Service.PluginLog.Info($"CLASS: {new string((char*) name.GetPointer(0))}"); _dbg.AppendLine($"CLASS: {new string((char*) name.GetPointer(0))}");
Service.PluginLog.Info($"CLASS.style: 0x{wce.style:X8}"); _dbg.AppendLine($"CLASS.style: 0x{wce.style:X8}");
} }
if (fullscreen) if (fullscreen)
@ -321,15 +344,16 @@ public unsafe class DisplaySizeState : IDisposable
if (Service.DebugConfig.IsDebug) if (Service.DebugConfig.IsDebug)
{ {
Service.PluginLog.Info($"NEWSTYLE: 0x{style:X8}"); _dbg.AppendLine($"NEWSTYLE: 0x{style:X8}");
Service.PluginLog.Info($"NEWEXSTYLE: 0x{exstyle:X8}"); _dbg.AppendLine($"NEWEXSTYLE: 0x{exstyle:X8}");
} }
if (style != styleOrig || exstyle != exstyleOrig || _currentDXVKDWMHackMode != mode) if (style != styleOrig || exstyle != exstyleOrig || _currentDXVKDWMHackMode != mode)
{ {
if (Service.DebugConfig.IsDebug) if (Service.DebugConfig.IsDebug)
{ {
Service.PluginLog.Info("UPDATE"); _dbg.AppendLine("UPDATE");
_dbgLog = true;
} }
SetWindowLong(_currentHwnd, GWL.GWL_STYLE, (int) style); SetWindowLong(_currentHwnd, GWL.GWL_STYLE, (int) style);
@ -340,7 +364,7 @@ public unsafe class DisplaySizeState : IDisposable
} }
else if (Service.DebugConfig.IsDebug) else if (Service.DebugConfig.IsDebug)
{ {
Service.PluginLog.Info("SAME"); _dbg.AppendLine("SAME");
} }
_currentDXVKDWMHackMode = mode; _currentDXVKDWMHackMode = mode;
@ -354,15 +378,39 @@ public unsafe class DisplaySizeState : IDisposable
Service.PluginLog.Info($"{from} is sus: {Marshal.GetLastPInvokeErrorMessage()}"); Service.PluginLog.Info($"{from} is sus: {Marshal.GetLastPInvokeErrorMessage()}");
} }
} }
}
public enum ForceSizeMode
{
Skip = -1,
/// <summary>
/// Fake a window resize event.
/// </summary>
FakeWindowResize = 0,
/// <summary>
/// Legacy mode, went through more initial testing, works well except for conflicts with other plugins.
/// Might revert or remove depending on how FakeWindowResize testing / fixups proceed.
///
/// Update the graphics device width / height and set RequestResolutionChange.
/// This is the same method that other plugins such as SimpleTweaks or XIVWindowResizer use.
/// </summary>
LegacyRequestResolutionChange = 1
}
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
private struct DeviceEx public unsafe struct DeviceEx
{ {
[FieldOffset(0)] [FieldOffset(0)]
public Device _; public Device _;
public ref byte RequestResolutionChange => ref _.RequestResolutionChange; public ref byte RequestResolutionChange => ref _.RequestResolutionChange;
public ref byte RequestResolutionChangeUnk1 => ref RefPtr.For(ref _.RequestResolutionChange).Offs<byte>(0x1).Ref;
public ref byte RequestResolutionChangeUnk2 => ref RefPtr.For(ref _.RequestResolutionChange).Offs<byte>(0x2).Ref;
public ref byte RequestResolutionChangeUnk3 => ref RefPtr.For(ref _.RequestResolutionChange).Offs<byte>(0x3).Ref;
public ref uint Width => ref _.Width; public ref uint Width => ref _.Width;
public ref uint Height => ref _.Height; public ref uint Height => ref _.Height;
@ -385,23 +433,3 @@ public unsafe class DisplaySizeState : IDisposable
public uint NewHeight; public uint NewHeight;
#endif #endif
} }
}
public enum ForceSizeMode
{
Skip = -1,
/// <summary>
/// Fake a window resize event.
/// </summary>
FakeWindowResize = 0,
/// <summary>
/// Legacy mode, went through more initial testing, works well except for conflicts with other plugins.
/// Might revert or remove depending on how FakeWindowResize testing / fixups proceed.
///
/// Update the graphics device width / height and set RequestResolutionChange.
/// This is the same method that other plugins such as SimpleTweaks or XIVWindowResizer use.
/// </summary>
LegacyRequestResolutionChange = 1
}

View file

@ -1,18 +1,31 @@
using CustomResolution.Hooks; using CustomResolution.Hooks;
using Dalamud.Game.ClientState.Keys; using Dalamud.Game.ClientState.Keys;
using Dalamud.Game.Config; using Dalamud.Game.Config;
using Dalamud.Hooking;
using Dalamud.Plugin; using Dalamud.Plugin;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel; using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
using FFXIVClientStructs.FFXIV.Client.Graphics.Render; using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
using FFXIVClientStructs.FFXIV.Client.System.Framework; using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Client.System.Input;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using FFXIVClientStructs.FFXIV.Common.Math;
using FFXIVClientStructs.FFXIV.Component.GUI;
using FFXIVClientStructs.FFXIV.Component.Text;
using FFXIVClientStructs.Interop; using FFXIVClientStructs.Interop;
using FFXIVClientStructs.STD;
using FloppyUtils;
using ImGuiNET; using ImGuiNET;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text;
using System.Xml.Linq; using System.Xml.Linq;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows; using TerraFX.Interop.Windows;
using static TerraFX.Interop.Windows.Windows; using static TerraFX.Interop.Windows.Windows;
@ -20,54 +33,107 @@ namespace CustomResolution;
public unsafe class GameSizeState : IDisposable public unsafe class GameSizeState : IDisposable
{ {
private StringBuilder _dbg = new();
private Hook<RTMApplyScaling> _rtmApplyScalingHook;
private Hook<RTMDestroyAfterResize> _rtmDestroyAfterResizeHook;
private Hook<RTMRegenAfterResize> _rtmRegenAfterResizeHook;
private bool _wasEnabled = false; private bool _wasEnabled = false;
private bool? _forceDynRezoConfig; private bool _resetSuperSampling = false;
public GameSizeState()
{
/* Writes DynamicResolutionTargetHeight to size[1] near the end,
* but only if in (gpose || main menu), only scale < 1??
*
* RVAs:
* 7.2: 140470150
*/
_rtmApplyScalingHook = Service.GameInteropProvider.HookFromAddress<RTMApplyScaling>(
Service.SigScanner.ScanText("48 89 5C 24 18 55 56 57 41 56 41 57 48 83 EC 20 8B 42 04 0F 57 C0 48 8B"),
RTMApplyScalingDetour
);
_rtmApplyScalingHook.Enable();
/* Device.RequestResolutionChange and other triggers run some callbacks, namely
* (at the time of 7.2) 0x40 for RTM destruction and 0x48 for RTM reconstruction,
* registered in RTM init and run in PostTick.
*
* We don't care about destruction as much because its behavior is unchanged, but
* we do want to call it instead of triggering a slow full game resize,
* which causes some annoyances with ReShade and possibly other external factors too.
*
* We care about reconstruction so that we can force the game to create larger RTs.
* It's most notable for not being called directly (only via a shim that gets icalled),
* and for being in the stack trace when dxgi updates the RT ptrs.
*/
_rtmDestroyAfterResizeHook = Service.GameInteropProvider.HookFromAddress<RTMDestroyAfterResize>(
Service.SigScanner.ScanText("40 53 48 83 EC 20 48 8B 05 ?? ?? ?? ?? 48 8B D9 80 78 7A 00 ?? ?? ?? ?? ?? ?? 48 89 6C 24"),
RTMDestroyAfterResizeDetour
);
_rtmDestroyAfterResizeHook.Enable();
_rtmRegenAfterResizeHook = Service.GameInteropProvider.HookFromAddress<RTMRegenAfterResize>(
Service.SigScanner.ScanText("40 55 57 41 55 48 8D 6C 24 B9 48 81 EC A0 00 00 00 48 8B 05 50 10 2C 02 48 33 C4 48 89 45 27 4C"),
RTMRegenAfterResizeDetour
);
_rtmRegenAfterResizeHook.Enable();
}
public bool ConfigDynRezo { get; private set; } public bool ConfigDynRezo { get; private set; }
public ResolutionScalingMode ConfigGraphicsRezoType { get; private set; } public ResolutionScalingMode ConfigGraphicsRezoType { get; private set; }
public float ConfigGraphicsRezoScale { get; private set; } public float ConfigGraphicsRezoScale { get; private set; }
public string DebugInfo { get; private set; } = ""; public uint CurrentWidth { get; private set; }
public uint CurrentHeight { get; private set; }
public string DebugInfo => _dbg.ToString();
// [UnmanagedFunctionPointer(CallingConvention.FastCall)]
private delegate void RTMApplyScaling(RenderTargetManagerEx* rtm, uint* size, byte unk1);
// [UnmanagedFunctionPointer(CallingConvention.FastCall)]
private delegate void RTMDestroyAfterResize(RenderTargetManagerEx* rtm);
// [UnmanagedFunctionPointer(CallingConvention.FastCall)]
private delegate void RTMRegenAfterResize(RenderTargetManagerEx* rtm);
public void Dispose() public void Dispose()
{ {
_rtmApplyScalingHook.Dispose();
_rtmDestroyAfterResizeHook.Dispose();
_rtmRegenAfterResizeHook.Dispose();
Service.Framework.RunOnFrameworkThread(Update); Service.Framework.RunOnFrameworkThread(Update);
} }
public void ForceDynRezoConfig(bool value)
{
_forceDynRezoConfig = value;
}
public void Update() public void Update()
{ {
ref var cfg = ref Service.Config._.Game; _dbg.Clear();
if (_forceDynRezoConfig.HasValue) ref var cfg = ref Service.Config._.Game;
{
Service.GameConfig.System.Set(SystemConfigOption.DynamicRezoType.ToString(), _forceDynRezoConfig.Value ? 1U : 0U);
_forceDynRezoConfig = null;
}
ConfigDynRezo = Service.GameConfig.System.GetUInt(SystemConfigOption.DynamicRezoType.ToString()) != 0U; ConfigDynRezo = Service.GameConfig.System.GetUInt(SystemConfigOption.DynamicRezoType.ToString()) != 0U;
// GameConfig starts with FSR at 0; GraphicsConfig starts with FSR at 1 // GameConfig starts with FSR at 0; GraphicsConfig starts with FSR at 1
ConfigGraphicsRezoType = (ResolutionScalingMode) (Service.GameConfig.System.GetUInt(SystemConfigOption.GraphicsRezoUpscaleType.ToString()) + 1); ConfigGraphicsRezoType = (ResolutionScalingMode) (Service.GameConfig.System.GetUInt(SystemConfigOption.GraphicsRezoUpscaleType.ToString()) + 1);
ConfigGraphicsRezoScale = Service.GameConfig.System.GetUInt(SystemConfigOption.GraphicsRezoScale.ToString()) / 100f; ConfigGraphicsRezoScale = Service.GameConfig.System.GetUInt(SystemConfigOption.GraphicsRezoScale.ToString()) / 100f;
var dev = Device.Instance(); var dev = (DeviceEx*) Device.Instance();
var gfx = GraphicsConfig.Instance(); var gfx = (GraphicsConfigEx*) GraphicsConfig.Instance();
var rtm = (RenderTargetManagerEx*) RenderTargetManager.Instance(); var rtm = (RenderTargetManagerEx*) RenderTargetManager.Instance();
//Service.PluginLog.Debug($"GraphicsRezoScale 0x{(long) (IntPtr) (&gfx->GraphicsRezoScale):X16}");
//Service.PluginLog.Debug($"RTM 0x{(long) (IntPtr) rtm:X16}");
if (Service.DebugConfig.IsDebug) if (Service.DebugConfig.IsDebug)
{ {
DebugInfo = @$"DR {gfx->DynamicRezoEnable} _dbg.Append(@$"RTMApplyScaling 0x{(_rtmApplyScalingHook.IsDisposed ? null : _rtmApplyScalingHook.Address):X16}
RTMRegenAfterResize 0x{(_rtmRegenAfterResizeHook.IsDisposed ? null : _rtmRegenAfterResizeHook.Address):X16}
DR !{gfx->DynamicRezoEnable} ?{gfx->DynamicRezoEnableBeyond1} _{gfx->DynamicRezoEnableCutScene} ?{gfx->DynamicRezoEnableUnkx47} ?{gfx->DynamicRezoEnableUnkx48}
GR x{gfx->GraphicsRezoScale} ?{gfx->GraphicsRezoUnk1} _{gfx->GraphicsRezoUpscaleType} ?{gfx->GraphicsRezoUnk2}
DEV 0x{(long) (nint) dev:X16}
GFX 0x{(long) (nint) gfx:X16}
RTM 0x{(long) (nint) rtm:X16}
RTM {rtm->Resolution_Width} x {rtm->Resolution_Height} RTM {rtm->Resolution_Width} x {rtm->Resolution_Height}
RTM H {rtm->DynamicResolutionActualTargetHeight} {rtm->DynamicResolutionTargetHeight} {rtm->DynamicResolutionMaximumHeight} {rtm->DynamicResolutionMinimumHeight} RTM H {rtm->DynamicResolutionActualTargetHeight} {rtm->DynamicResolutionTargetHeight} {rtm->DynamicResolutionMaximumHeight} {rtm->DynamicResolutionMinimumHeight}
RTM S {rtm->GraphicsRezoScalePrev} {rtm->GraphicsRezoScaleGlassWidth} {rtm->GraphicsRezoScaleGlassHeight} {rtm->GraphicsRezoScaleGlassWidth} {rtm->GraphicsRezoScaleGlassHeight}"; RTM S {rtm->GraphicsRezoScalePrev} {rtm->GraphicsRezoScaleGlassX} {rtm->GraphicsRezoScaleGlassY} {rtm->GraphicsRezoScaleGlassX} {rtm->GraphicsRezoScaleGlassY}
");
} }
bool unloading = Service.Plugin.Unloading; bool unloading = Service.Plugin.Unloading;
@ -80,6 +146,7 @@ RTM S {rtm->GraphicsRezoScalePrev} {rtm->GraphicsRezoScaleGlassWidth} {rtm->Grap
if (enabled) if (enabled)
{ {
gfx->GraphicsRezoUpscaleType = (byte) (cfg.Scale <= 1f ? Service.Config._.ResolutionScalingMode : ResolutionScalingMode.Fast); gfx->GraphicsRezoUpscaleType = (byte) (cfg.Scale <= 1f ? Service.Config._.ResolutionScalingMode : ResolutionScalingMode.Fast);
rtm->DynamicResolutionMinimumHeight = rtm->DynamicResolutionMaximumHeight;
} }
else else
{ {
@ -88,25 +155,141 @@ RTM S {rtm->GraphicsRezoScalePrev} {rtm->GraphicsRezoScaleGlassWidth} {rtm->Grap
_wasEnabled = enabled; _wasEnabled = enabled;
} }
if (enabled) var scale = MathF.Max(1f, enabled ? cfg.Scale : 1f);
var widthS = (ushort) MathF.Round(dev->Width * scale);
var heightS = (ushort) MathF.Round(dev->Height * scale);
// TODO: Figure out a more consistent way to get to the currently allocated size.
// Check if the backing RTs are the expected size.
var tex = rtm->_.Unk20[0].Value;
if (tex->AllocatedWidth != widthS || tex->AllocatedHeight != heightS)
{ {
rtm->DynamicResolutionMinimumHeight = rtm->DynamicResolutionMaximumHeight; // TODO: Figure out why this is causing sporadic crashes.
#if CRES_WIP
if (dev->RequestResolutionChange == 0 && !_rtmDestroyAfterResizeHook.IsDisposed && !_rtmRegenAfterResizeHook.IsDisposed)
{
dev->RequestResolutionChange = 1;
RTMDestroyAfterResizeDetour(rtm);
RTMRegenAfterResizeDetour(rtm);
dev->RequestResolutionChange = 0;
}
else
#endif
{
dev->RequestResolutionChange = 1;
}
} }
/* // Check if the RTM size didn't go back to the screen size when switching f.e. in / out of gpose.
rtm->Resolution_Width = (ushort) (dev->Width * gfx->GraphicsRezoScale); if (scale > 1f)
rtm->Resolution_Height = (ushort) (dev->Height * gfx->GraphicsRezoScale); {
rtm->DynamicResolutionActualTargetHeight = (ushort) (dev->Height * gfx->GraphicsRezoScale); if (rtm->Resolution_Width != widthS || rtm->Resolution_Height != heightS)
rtm->DynamicResolutionTargetHeight = (ushort) (dev->Height * gfx->GraphicsRezoScale); {
rtm->DynamicResolutionMaximumHeight = (ushort) (dev->Height * gfx->GraphicsRezoScale); // TODO: Forcing a resolution change via Device in this scenario is annoying, but this feels disgusting.
rtm->DynamicResolutionMinimumHeight = (ushort) (dev->Height * gfx->GraphicsRezoScale); if (!_resetSuperSampling)
*/ {
gfx->DynamicRezoEnable = 0;
gfx->GraphicsRezoScale = 0.5f;
_resetSuperSampling = true;
}
else
{
gfx->DynamicRezoEnable = 1;
gfx->GraphicsRezoScale = scale;
_resetSuperSampling = false;
}
}
// TODO: Figure out what's going on with GraphicsRezoScaleGlassXY and GraphicsRezoUnk1
}
CurrentWidth = rtm->Resolution_Width;
CurrentHeight = rtm->Resolution_Height;
}
private void RTMApplyScalingDetour(RenderTargetManagerEx* rtm, uint* size, byte unk1)
{
ref var cfg = ref Service.Config._.Game;
if (Service.Plugin.Unloading || !cfg.IsEnabled)
{
_rtmApplyScalingHook.Original(rtm, size, unk1);
return;
}
var gfx = (GraphicsConfigEx*) GraphicsConfig.Instance();
var _DynamicRezoEnableBeyond1 = gfx->DynamicRezoEnableBeyond1;
gfx->DynamicRezoEnableBeyond1 = 1;
Service.PluginLog.Info($"Applying scaling, before: {size[0]} {size[1]} {unk1}");
_rtmApplyScalingHook.Original(rtm, size, unk1);
Service.PluginLog.Info($"Applying scaling, after: {size[0]} {size[1]} {unk1}");
gfx->DynamicRezoEnableBeyond1 = _DynamicRezoEnableBeyond1;
}
private void RTMDestroyAfterResizeDetour(RenderTargetManagerEx* rtm)
{
ref var cfg = ref Service.Config._.Game;
if (Service.Plugin.Unloading || !cfg.IsEnabled)
{
_rtmDestroyAfterResizeHook.Original(rtm);
return;
}
Service.PluginLog.Info($"Destroying RTM resources");
_rtmDestroyAfterResizeHook.Original(rtm);
}
private void RTMRegenAfterResizeDetour(RenderTargetManagerEx* rtm)
{
ref var cfg = ref Service.Config._.Game;
if (Service.Plugin.Unloading || !cfg.IsEnabled)
{
_rtmRegenAfterResizeHook.Original(rtm);
return;
}
var dev = (DeviceEx*) Device.Instance();
var _Width = dev->Width;
var _Height = dev->Height;
var scale = MathF.Max(1f, cfg.Scale);
dev->Width = (ushort) MathF.Round(_Width * scale);
dev->Height = (ushort) MathF.Round(_Height * scale);
Service.PluginLog.Info($"Regenerating RTM resources: {dev->Width} x {dev->Height}");
_rtmRegenAfterResizeHook.Original(rtm);
dev->Width = _Width;
dev->Height = _Height;
}
}
[StructLayout(LayoutKind.Explicit)]
public unsafe struct GraphicsConfigEx
{
[FieldOffset(0)]
public GraphicsConfig _;
// CRES_CLEAN never
public ref byte DynamicRezoEnable => ref _.DynamicRezoEnable;
// Set to 0 in main menu and gpose, preventing scaling beyond 1.
public ref byte DynamicRezoEnableBeyond1 => ref RefPtr.For(ref DynamicRezoEnable).Offs<byte>(0x1).Ref;
public ref byte DynamicRezoEnableCutScene => ref RefPtr.For(ref DynamicRezoEnable).Offs<byte>(0x2).Ref;
public ref byte DynamicRezoEnableUnkx47 => ref RefPtr.For(ref DynamicRezoEnable).Offs<byte>(0x3).Ref;
public ref byte DynamicRezoEnableUnkx48 => ref RefPtr.For(ref DynamicRezoEnable).Offs<byte>(0x4).Ref;
public ref float GraphicsRezoScale => ref _.GraphicsRezoScale;
public ref float GraphicsRezoUnk1 => ref RefPtr.For(ref GraphicsRezoScale).Offs<float>(0x4).Ref;
public ref byte GraphicsRezoUpscaleType => ref _.GraphicsRezoUpscaleType;
public ref byte GraphicsRezoUnk2 => ref RefPtr.For(ref GraphicsRezoUpscaleType).Offs<byte>(0x1).Ref;
} }
// RenderTargetManager is updated very sporadically, and some fields we need flew out // RenderTargetManager is updated very sporadically, and some fields we need flew out
// https://github.com/aers/FFXIVClientStructs/commit/589df2aa5cd9c98b4d62269034cd6da903f49b5f#diff-8e7d9b03cb91cb07a8d7b463b5be4672793a328703bde393e7acd890822a72cf // https://github.com/aers/FFXIVClientStructs/commit/589df2aa5cd9c98b4d62269034cd6da903f49b5f#diff-8e7d9b03cb91cb07a8d7b463b5be4672793a328703bde393e7acd890822a72cf
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
private struct RenderTargetManagerEx public unsafe struct RenderTargetManagerEx
{ {
[FieldOffset(0)] [FieldOffset(0)]
public RenderTargetManager _; public RenderTargetManager _;
@ -137,13 +320,12 @@ RTM S {rtm->GraphicsRezoScalePrev} {rtm->GraphicsRezoScaleGlassWidth} {rtm->Grap
[FieldOffset(0x70C + 4 * 0)] [FieldOffset(0x70C + 4 * 0)]
public float GraphicsRezoScalePrev; public float GraphicsRezoScalePrev;
[FieldOffset(0x70C + 4 * 1)] [FieldOffset(0x70C + 4 * 1)]
public float GraphicsRezoScaleGlassWidth; public float GraphicsRezoScaleGlassX;
[FieldOffset(0x70C + 4 * 2)] [FieldOffset(0x70C + 4 * 2)]
public float GraphicsRezoScaleGlassHeight; public float GraphicsRezoScaleGlassY;
[FieldOffset(0x70C + 4 * 3)] [FieldOffset(0x70C + 4 * 3)]
public float GraphicsRezoScaleUnk1; public float GraphicsRezoScaleUnk1;
[FieldOffset(0x70C + 4 * 4)] [FieldOffset(0x70C + 4 * 4)]
public float GraphicsRezoScaleUnk2; public float GraphicsRezoScaleUnk2;
#endif #endif
} }
}

View file

@ -106,7 +106,7 @@ public sealed unsafe class WndProcHook : IDisposable
private void InvokePre(WndProcEventArgs args) private void InvokePre(WndProcEventArgs args)
{ {
if (Service.Plugin is not { } plugin) if (Service.Plugin.Unloading)
{ {
return; return;
} }
@ -185,7 +185,7 @@ public sealed unsafe class WndProcHook : IDisposable
private void InvokePost(WndProcEventArgs args) private void InvokePost(WndProcEventArgs args)
{ {
if (Service.Plugin is not { } plugin) if (Service.Plugin.Unloading)
{ {
return; return;
} }

View file

@ -84,8 +84,6 @@ public sealed unsafe class Plugin : IDalamudPlugin
Service.WndProcHook.Dispose(); Service.WndProcHook.Dispose();
Service.PluginUI.Dispose(); Service.PluginUI.Dispose();
Service.Plugin = null!;
} }
private void OnFrameworkUpdateForSize(ref ConfigurationV1.SizeConfig size) private void OnFrameworkUpdateForSize(ref ConfigurationV1.SizeConfig size)

View file

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace FloppyUtils;
public static unsafe class RefPtr
{
public static RefPtr<T> For<T>(ref T at) where T : unmanaged
{
return new()
{
Ref = ref at
};
}
}
public unsafe ref struct RefPtr<TAt> where TAt : unmanaged
{
public ref TAt Ref;
public TAt* Ptr
{
get => (TAt*) Unsafe.AsPointer(ref Ref);
set => Ref = ref Unsafe.AsRef<TAt>(value);
}
public RefPtr<T> Offs<T>(int offs) where T : unmanaged => new()
{
Ptr = (T*) ((nint) Ptr + offs)
};
}

View file

@ -1,4 +1,5 @@
using CustomResolution.Hooks; using CustomResolution.Hooks;
using Dalamud.Game;
using Dalamud.Game.Text; using Dalamud.Game.Text;
using Dalamud.IoC; using Dalamud.IoC;
using Dalamud.Plugin; using Dalamud.Plugin;
@ -38,6 +39,9 @@ public sealed class Service
[PluginService] [PluginService]
public static IGameInteropProvider GameInteropProvider { get; private set; } = null!; public static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
[PluginService]
public static ISigScanner SigScanner { get; private set; } = null!;
[PluginService] [PluginService]
public static IPluginLog PluginLog { get; private set; } = null!; public static IPluginLog PluginLog { get; private set; } = null!;

View file

@ -16,6 +16,7 @@ public class ConfigWindow : Window, IDisposable
private readonly int[] _displayCurrentWH = new int[2]; private readonly int[] _displayCurrentWH = new int[2];
private readonly int[] _displayCurrentWindowWH = new int[2]; private readonly int[] _displayCurrentWindowWH = new int[2];
private readonly int[] _displayCurrentGameWH = new int[2];
private ConfigurationV1 _; private ConfigurationV1 _;
@ -49,18 +50,18 @@ public class ConfigWindow : Window, IDisposable
_displayCurrentWH[1] = (int) Service.DisplaySize.CurrentHeight; _displayCurrentWH[1] = (int) Service.DisplaySize.CurrentHeight;
_displayCurrentWindowWH[0] = (int) Service.DisplaySize.CurrentWindowWidth; _displayCurrentWindowWH[0] = (int) Service.DisplaySize.CurrentWindowWidth;
_displayCurrentWindowWH[1] = (int) Service.DisplaySize.CurrentWindowHeight; _displayCurrentWindowWH[1] = (int) Service.DisplaySize.CurrentWindowHeight;
_displayCurrentGameWH[0] = (int) Service.GameSize.CurrentWidth;
_displayCurrentGameWH[1] = (int) Service.GameSize.CurrentHeight;
ImGui.BeginDisabled(); using (ImRaii.Disabled())
ImGui.InputInt2("Current window size", ref _displayCurrentWindowWH[0]); {
ImGui.InputInt2("Current display size", ref _displayCurrentWH[0]); ImGui.InputInt2("Window size", ref _displayCurrentWindowWH[0]);
ImGui.EndDisabled(); }
using (var imTabBar = ImRaii.TabBar("MalfunctionMainTabs")) using (var imTabBar = ImRaii.TabBar("MalfunctionMainTabs"))
{ {
DrawDisplayTab(); DrawDisplayTab();
DrawGameTab(); DrawGameTab();
DrawCommonTab(); DrawCommonTab();
} }
@ -97,7 +98,31 @@ Changed via /cres");
return; return;
} }
DrawSizeTabContents(ref _.Display, "Display"); using (ImRaii.Disabled())
{
ImGui.InputInt2("Current size", ref _displayCurrentWH[0]);
}
DrawSizeTabShared(ref _.Display, "Display");
ImGui.Checkbox("Use scale", ref _.Display.IsScale);
if (_.Display.IsScale)
{
ImGui.InputFloat("Scale", ref _.Display.Scale, 0.01f, 0.1f, "%.3f", ImGuiInputTextFlags.None);
}
else
{
unsafe
{
ImGui.InputInt2("Size in pixels", ref _.Display.WH[0]);
}
}
if (Service.DebugConfig.IsDebug)
{
ImGui.Text(Service.DisplaySize.DebugInfo);
}
} }
private void DrawGameTab() private void DrawGameTab()
@ -124,23 +149,23 @@ Changed via /gres");
return; return;
} }
#if false using (ImRaii.Disabled())
if (Service.GameSize.CurrentDynRezoConfig)
{ {
using (ImRaii.PushColor(ImGuiCol.Border, 0xff00ffff)) ImGui.InputInt2("Current size", ref _displayCurrentGameWH[0]);
{
if (ImGui.Button(@"This might not work properly while in-game dynamic resolution is enabled!
Click here to disable it."))
{
Service.GameSize.ForceDynRezoConfig(false);
} }
ImGui.Dummy(new Vector2(0, ImGui.GetTextLineHeight() * 0.1f)); DrawSizeTabShared(ref _.Game, "Game", scaleOnly: true);
}
}
#endif
DrawSizeTabContents(ref _.Game, "Game", scaleOnly: true); using (_.Game.Scale > 2f ? ImRaii.PushColor(ImGuiCol.Border, 0xff00ffff) : null)
{
ImGui.InputFloat("Scale", ref _.Game.Scale, 0.01f, 0.1f, "%.3f", ImGuiInputTextFlags.None);
}
if (_.Game.Scale > 2f && ImGui.IsItemHovered())
{
ImGui.SetTooltip(@"Scaling larger than 2x currently doesn't improve antialiasing!
This is still being worked on before the v1.0 release.");
}
if (ImGui.BeginCombo("Graphics Upscaling", _.ResolutionScalingMode.ToHumanNameString())) if (ImGui.BeginCombo("Graphics Upscaling", _.ResolutionScalingMode.ToHumanNameString()))
{ {
@ -167,7 +192,7 @@ Click here to disable it."))
} }
private void DrawSizeTabContents(ref ConfigurationV1.SizeConfig size, string name, bool scaleOnly = false) private void DrawSizeTabShared(ref ConfigurationV1.SizeConfig size, string name, bool scaleOnly = false)
{ {
ImGui.Checkbox("Enabled", ref size.IsEnabled); ImGui.Checkbox("Enabled", ref size.IsEnabled);
@ -216,24 +241,6 @@ Click here to disable it."))
ImGui.SameLine(); ImGui.SameLine();
ImGui.Text("Hotkey"); ImGui.Text("Hotkey");
if (!scaleOnly)
{
ImGui.Checkbox("Use scale", ref size.IsScale);
}
if (size.IsScale || scaleOnly)
{
ImGui.InputFloat("Scale", ref size.Scale, 0.01f, 0.1f, "%.3f", ImGuiInputTextFlags.EnterReturnsTrue);
}
else
{
unsafe
{
ImGui.InputInt2("Size in pixels", ref size.WH[0]);
}
}
} }
private void DrawCommonTab() private void DrawCommonTab()

View file

@ -8,11 +8,958 @@
"resolved": "12.0.0", "resolved": "12.0.0",
"contentHash": "J5TJLV3f16T/E2H2P17ClWjtfEBPpq3yxvqW46eN36JCm6wR+EaoaYkqG9Rm5sHqs3/nK/vKjWWyvEs/jhKoXw==" "contentHash": "J5TJLV3f16T/E2H2P17ClWjtfEBPpq3yxvqW46eN36JCm6wR+EaoaYkqG9Rm5sHqs3/nK/vKjWWyvEs/jhKoXw=="
}, },
"SharpDX.D3DCompiler": {
"type": "Direct",
"requested": "[4.2.0, )",
"resolved": "4.2.0",
"contentHash": "Rnsd6Ilp127xbXqhTit8WKFQUrXwWxqVGpglyWDNkIBCk0tWXNQEjrJpsl0KAObzyZaa33+EXAikLVt5fnd3GA==",
"dependencies": {
"NETStandard.Library": "1.6.1",
"SharpDX": "4.2.0"
}
},
"SharpDX.Direct2D1": {
"type": "Direct",
"requested": "[4.2.0, )",
"resolved": "4.2.0",
"contentHash": "Qs8LzDMaQf1u3KB8ArHu9pDv6itZ++QXs99a/bVAG+nKr0Hx5NG4mcN5vsfE0mVR2TkeHfeUm4PksRah6VUPtA==",
"dependencies": {
"NETStandard.Library": "1.6.1",
"SharpDX": "4.2.0",
"SharpDX.DXGI": "4.2.0"
}
},
"SharpDX.Direct3D11": {
"type": "Direct",
"requested": "[4.2.0, )",
"resolved": "4.2.0",
"contentHash": "oTm/iT5X/IIuJ8kNYP+DTC/MhBhqtRF5dbgPPFgLBdQv0BKzNTzXQQXd7SveBFjQg6hXEAJ2jGCAzNYvGFc9LA==",
"dependencies": {
"NETStandard.Library": "1.6.1",
"SharpDX": "4.2.0",
"SharpDX.DXGI": "4.2.0"
}
},
"TerraFX.Interop.Windows": { "TerraFX.Interop.Windows": {
"type": "Direct", "type": "Direct",
"requested": "[10.0.22621.2, )", "requested": "[10.0.22621.2, )",
"resolved": "10.0.22621.2", "resolved": "10.0.22621.2",
"contentHash": "lORoYCoURS33Vi7PDvubRugLF2+l5v3rX2oVEqNhpBLjs3aZpqapRvTHPKVwsC+dGrsGuqJ/3yXuxVUb0vl3vg==" "contentHash": "lORoYCoURS33Vi7PDvubRugLF2+l5v3rX2oVEqNhpBLjs3aZpqapRvTHPKVwsC+dGrsGuqJ/3yXuxVUb0vl3vg=="
},
"Microsoft.NETCore.Platforms": {
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"resolved": "1.1.0",
"contentHash": "kz0PEW2lhqygehI/d6XsPCQzD7ff7gUJaVGPVETX611eadGsA3A877GdSlU0LRVMCTH/+P3o2iDTak+S08V2+A=="
},
"Microsoft.NETCore.Targets": {
"type": "Transitive",
"resolved": "1.1.0",
"contentHash": "aOZA3BWfz9RXjpzt0sRJJMjAscAUm3Hoa4UWAfceV9UTYxgwZ1lZt5nO2myFf+/jetYQo4uTP7zS8sJY67BBxg=="
},
"Microsoft.Win32.Primitives": {
"type": "Transitive",
"resolved": "4.3.0",
"contentHash": "9ZQKCWxH7Ijp9BfahvL2Zyf1cJIk8XYLF6Yjzr2yi0b2cOut/HQ31qf1ThHAgCc3WiZMdnWcfJCgN82/0UunxA==",
"dependencies": {
"Microsoft.NETCore.Platforms": "1.1.0",
"Microsoft.NETCore.Targets": "1.1.0",
"System.Runtime": "4.3.0"
}
},
"NETStandard.Library": {
"type": "Transitive",
"resolved": "1.6.1",
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"dependencies": {
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"System.Collections": "4.3.0",
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"System.Diagnostics.Debug": "4.3.0",
"System.Diagnostics.Tools": "4.3.0",
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"System.Globalization": "4.3.0",
"System.Globalization.Calendars": "4.3.0",
"System.IO": "4.3.0",
"System.IO.Compression": "4.3.0",
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"System.IO.FileSystem": "4.3.0",
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"System.Linq.Expressions": "4.3.0",
"System.Net.Http": "4.3.0",
"System.Net.Primitives": "4.3.0",
"System.Net.Sockets": "4.3.0",
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"System.Resources.ResourceManager": "4.3.0",
"System.Runtime": "4.3.0",
"System.Runtime.Extensions": "4.3.0",
"System.Runtime.Handles": "4.3.0",
"System.Runtime.InteropServices": "4.3.0",
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"System.Runtime.Numerics": "4.3.0",
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"System.Security.Cryptography.Encoding": "4.3.0",
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"System.Security.Cryptography.X509Certificates": "4.3.0",
"System.Text.Encoding": "4.3.0",
"System.Text.Encoding.Extensions": "4.3.0",
"System.Text.RegularExpressions": "4.3.0",
"System.Threading": "4.3.0",
"System.Threading.Tasks": "4.3.0",
"System.Threading.Timer": "4.3.0",
"System.Xml.ReaderWriter": "4.3.0",
"System.Xml.XDocument": "4.3.0"
}
},
"runtime.debian.8-x64.runtime.native.System.Security.Cryptography.OpenSsl": {
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},
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},
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