dirty rnd: MiniShader utility, inspired by Pictomancy

This commit is contained in:
Jade Macho 2025-07-07 17:10:10 +02:00
parent 51f2cd8348
commit 8e5ad95b8d
Signed by: 0x0ade
GPG key ID: E1960710FE4FBEEF
10 changed files with 593 additions and 13 deletions

View file

@ -115,7 +115,7 @@ public static class MinSizeModeExt
};
}
public enum ResolutionScalingMode
public enum ResolutionScalingMode : byte
{
Fast = 0,
FSR = 1,

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@ -19,6 +19,7 @@
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<RootNamespace>CustomResolution</RootNamespace>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<PropertyGroup>
@ -28,9 +29,17 @@
<DalamudLibPath Condition="$(DALAMUD_HOME) != ''">$(DALAMUD_HOME)/</DalamudLibPath>
</PropertyGroup>
<ItemGroup>
<None Remove="Shaders\Example.hlsl" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shaders\Blit.hlsl" />
<EmbeddedResource Include="Shaders\Example.hlsl" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DalamudPackager" Version="12.0.0" />
<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.22621.2" />
<Reference Include="FFXIVClientStructs">
<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
<Private>false</Private>
@ -71,6 +80,10 @@
<HintPath>$(DalamudLibPath)SharpDX.Mathematics.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="TerraFX.Interop.Windows">
<HintPath>$(DalamudLibPath)TerraFX.Interop.Windows.dll</HintPath>
<Private>false</Private>
</Reference>
<PackageReference Include="SharpDX.D3DCompiler" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct3D11" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct2D1" Version="4.2.0" />

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@ -6,6 +6,7 @@ using FloppyUtils;
using System;
using System.Runtime.InteropServices;
using System.Text;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
using static TerraFX.Interop.Windows.Windows;
@ -421,13 +422,14 @@ public unsafe struct DeviceEx
public ref uint NewHeight => ref _.NewHeight;
// C# doesn't let us use ptr types as generic arguments, oh well.
public readonly ID3D11DeviceContext* D3D11DeviceContext => (ID3D11DeviceContext*) _.D3D11DeviceContext;
public readonly ImmediateContextEx* ImmediateContext => (ImmediateContextEx*) _.ImmediateContext;
}
// ImmediateContextEx in FFXIVClientStructs is a bare minimum.
// https://github.com/aers/FFXIVClientStructs/blob/ef5e9a5997671fb2c9a72cb9d57d841855f62085/FFXIVClientStructs/FFXIV/Client/Graphics/Kernel/ImmediateContext.cs
[StructLayout(LayoutKind.Explicit)]
public struct ImmediateContextEx
public unsafe struct ImmediateContextEx
{
[FieldOffset(0)]
public ImmediateContext _;

View file

@ -1,13 +1,18 @@
using Dalamud.Game.Config;
using CustomResolution.Shaders;
using Dalamud.Game.Config;
using Dalamud.Hooking;
using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FloppyUtils;
using SharpDX;
using System;
using System.Runtime.InteropServices;
using System.Text;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
using static System.Net.Mime.MediaTypeNames;
using Device = FFXIVClientStructs.FFXIV.Client.Graphics.Kernel.Device;
namespace CustomResolution;
@ -20,14 +25,26 @@ public unsafe class GameSizeState : IDisposable
private Hook<ICDX11ProcessCommands> _icdx11ProcessCommandsHook;
private Hook<DDX11PostTick> _ddx11PostTickHook;
private Hook<TaskRenderGraphicsRender> _taskRenderGraphicsRenderHook;
private Hook<PrepareTexture> _prepareTextureHook;
private Hook<ImmediatePreparePS> _immediatePreparePSHook;
private Hook<ImmediatePrepareCS> _immediatePrepareCSHook;
private Hook<CreateTexture2D> _createTexture2DHook;
private Hook<Draw> _drawHook;
private bool _wasEnabled = false;
private object _renderLock = new();
private ForceUpdateRTMState _forceUpdateRTM = ForceUpdateRTMState._0_Idle;
private uint _gameplayDrawCount = 0;
private bool _drawIsGameplay = false;
private BlitShader _blitShader;
public GameSizeState()
{
_blitShader = new();
/* Writes DynamicResolutionTargetHeight to size[1] near the end,
* but if in (gpose || main menu), only scale < 1??
*/
@ -100,6 +117,45 @@ public unsafe class GameSizeState : IDisposable
TaskRenderGraphicsRenderDetour
);
_taskRenderGraphicsRenderHook.Enable();
/* Texture preparation used in a lot of places, but most notable for
* writing to the mip level count of the gameplay texture and also updating the D3D11 ptrs.
*/
_prepareTextureHook = Service.GameInteropProvider.HookFromAddress<PrepareTexture>(
Service.SigScanner.ScanText("40 53 48 83 EC 20 48 8B 02 48 8B D9 48 89 41 38 48 8B 02 48 89 41 40"),
PrepareTextureDetour
);
_prepareTextureHook.Enable();
/* The shader resource view of GameplayTexture gets read by these two.
*/
_immediatePreparePSHook = Service.GameInteropProvider.HookFromAddress<ImmediatePreparePS>(
Service.SigScanner.ScanText("48 8B C4 4C 89 40 18 48 89 48 08 53 56 48 83 EC 68 44 8B 5A 44 48 8D B1 E8 03 00 00 4C 89 68 D8"),
ImmediatePreparePSDetour
);
_immediatePreparePSHook.Enable();
_immediatePrepareCSHook = Service.GameInteropProvider.HookFromAddress<ImmediatePrepareCS>(
Service.SigScanner.ScanText("48 8B C4 4C 89 40 18 48 89 48 08 53 56 48 83 EC 68 44 8B 5A 44 48 8D B1 E8 13 00 00 4C 89 68 D8"),
ImmediatePrepareCSDetour
);
_immediatePrepareCSHook.Enable();
/* Hook ID3D11Device funcs based on their vtable indices,
* because FFXIV might not set some flags we would like to have set on the textures.,
* and because aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
*/
ID3D11Device* d3ddev = null;
dev->D3D11DeviceContext->GetDevice(&d3ddev);
_createTexture2DHook = Service.GameInteropProvider.HookFromAddress<CreateTexture2D>(
d3ddev->lpVtbl[5],
CreateTexture2DDetour
);
_createTexture2DHook.Enable();
_drawHook = Service.GameInteropProvider.HookFromAddress<Draw>(
dev->D3D11DeviceContext->lpVtbl[13],
DrawDetour
);
_drawHook.Enable();
}
public bool ConfigDynRezo { get; private set; }
@ -129,6 +185,19 @@ public unsafe class GameSizeState : IDisposable
// [UnmanagedFunctionPointer(CallingConvention.FastCall)]
private delegate void TaskRenderGraphicsRender();
// [UnmanagedFunctionPointer(CallingConvention.FastCall)]
private delegate ulong PrepareTexture(Texture* tex, uint* size, byte mips, uint format);
// [UnmanagedFunctionPointer(CallingConvention.FastCall)]
private delegate void ImmediatePreparePS(ImmediateContextEx* im, PixelShader* ps, ImmediateBlitResource* data);
// [UnmanagedFunctionPointer(CallingConvention.FastCall)]
private delegate void ImmediatePrepareCS(ImmediateContextEx* im, Shader* cs, ImmediateBlitResource* data);
private delegate int CreateTexture2D(ID3D11Device* d3ddev, D3D11_TEXTURE2D_DESC* desc, D3D11_SUBRESOURCE_DATA* initialData, ID3D11Texture2D** tex);
private delegate void Draw(ID3D11DeviceContext* d3dctx, uint vertexCount, uint startVertexPosition);
public void Dispose()
{
_rtmApplyScalingHook.Dispose();
@ -137,6 +206,12 @@ public unsafe class GameSizeState : IDisposable
_icdx11ProcessCommandsHook.Dispose();
_ddx11PostTickHook.Dispose();
_taskRenderGraphicsRenderHook.Dispose();
_prepareTextureHook.Dispose();
_immediatePreparePSHook.Dispose();
_immediatePrepareCSHook.Dispose();
_createTexture2DHook.Dispose();
_drawHook.Dispose();
_blitShader.Dispose();
Service.Framework.RunOnFrameworkThread(Update);
}
@ -196,7 +271,7 @@ RR {dev->RequestRender} 0x{(long) dev->ImmediateContext->IfNonZeroSkipPostTickPr
// TODO: Figure out a more consistent way to get to the currently allocated size.
// Check if the backing RTs are the expected size.
var tex = rtm->_.Unk20[0].Value;
var tex = rtm->GameplayTexture;
if (tex->AllocatedWidth != widthS || tex->AllocatedHeight != heightS)
{
if (!unloading)
@ -295,7 +370,7 @@ RR {dev->RequestRender} 0x{(long) dev->ImmediateContext->IfNonZeroSkipPostTickPr
Service.PluginLog.Debug($"Destroying RTM resources");
byte rv = _rtmDestroyAfterResizeHook.OriginalDisposeSafe();
Service.PluginLog.Debug($"After: 0x{(long) (nint) rtm->_.Unk20[0].Value->D3D11Texture2D:X16}");
Service.PluginLog.Debug($"After: {rv} 0x{(long) (nint) rtm->GameplayTexture->D3D11Texture2D:X16}");
return rv;
}
@ -314,11 +389,13 @@ RR {dev->RequestRender} 0x{(long) dev->ImmediateContext->IfNonZeroSkipPostTickPr
using var scale = new ScaleState();
Service.PluginLog.Debug($"Regenerating RTM resources: {dev->Width} x {dev->Height}");
_rtmRegenAfterResizeHook.OriginalDisposeSafe();
Service.PluginLog.Debug($"After: 0x{(long) (nint) rtm->_.Unk20[0].Value->D3D11Texture2D:X16}");
Service.PluginLog.Debug($"After: 0x{(long) (nint) rtm->GameplayTexture->D3D11Texture2D:X16}");
}
private void ICDX11ProcessCommandsDetour(ImmediateContext* ctx, RenderCommandBufferGroup* cmds, uint count)
{
_gameplayDrawCount = 0;
lock (_renderLock)
{
_icdx11ProcessCommandsHook.OriginalDisposeSafe(ctx, cmds, count);
@ -346,6 +423,122 @@ RR {dev->RequestRender} 0x{(long) dev->ImmediateContext->IfNonZeroSkipPostTickPr
}
}
private ulong PrepareTextureDetour(Texture* tex, uint* size, byte mips, uint format)
{
var rtm = (RenderTargetManagerEx*) RenderTargetManager.Instance();
if (tex != rtm->GameplayTexture)
{
return _prepareTextureHook.OriginalDisposeSafe(tex, size, mips, format);
}
ref var cfg = ref Service.Config._.Game;
// TODO: MathF.Log
mips = 1;
if (!Service.Plugin.Unloading && cfg.IsEnabled)
{
for (var s = cfg.Scale; s > 2f; s /= 2f)
{
mips++;
}
}
Service.PluginLog.Debug($"Preparing gameplay texture 0x{(long) (nint) tex:X16} with {mips} mips, currently 0x{(long) (nint) tex->D3D11Texture2D:X16}");
var rv = _prepareTextureHook.OriginalDisposeSafe(tex, size, mips, format);
Service.PluginLog.Debug($"After: 0x{rv:X16} 0x{(long) (nint) tex->D3D11Texture2D:X16} 0x{(long) (nint) tex->D3D11ShaderResourceView:X16}");
return rv;
}
private void ImmediatePreparePSDetour(ImmediateContextEx* im, PixelShader* ps, ImmediateBlitResource* data)
{
//Service.PluginLog.Debug($"ImmediatePreparePS 0x{(long) im:X16} 0x{(long) ps:X16} 0x{(long) unk3:X16}");
var rtm = (RenderTargetManagerEx*) RenderTargetManager.Instance();
var tex = rtm->GameplayTexture;
if (ps->Shader.SamplerCount >= 1 && data[0].Texture == tex)
{
_gameplayDrawCount++;
// Service.PluginLog.Debug($"ImmediatePreparePS #{_gameplayDrawCount} 0x{(long) im:X16} 0x{(long) ps:X16} 0x{(long) data[0].Unk1:X16} 0x{(long) (nint) data[0].Texture:X16} 0x{data[0].Unk2:X8} 0x{data[0].Unk3:X8}");
var gfx = (GraphicsConfigEx*) GraphicsConfig.Instance();
if ((gfx->GraphicsRezoUpscaleType == (byte) ResolutionScalingMode.FSR && gfx->GraphicsRezoScale < 1f) ||
gfx->GraphicsRezoUpscaleType == (byte) ResolutionScalingMode.DLSS)
{
_drawIsGameplay = _gameplayDrawCount == 1;
}
else
{
_drawIsGameplay = _gameplayDrawCount == 3;
}
}
_immediatePreparePSHook.OriginalDisposeSafe(im, ps, data);
}
private void ImmediatePrepareCSDetour(ImmediateContextEx* im, Shader* cs, ImmediateBlitResource* data)
{
//Service.PluginLog.Debug($"ImmediatePrepareCS 0x{(long) im:X16} 0x{(long) cs:X16} 0x{(long) unk3:X16}");
var rtm = (RenderTargetManagerEx*) RenderTargetManager.Instance();
if (((PixelShader*) cs)->Shader.SamplerCount >= 1 && data[0].Texture == rtm->GameplayTexture)
{
_gameplayDrawCount++;
}
_immediatePrepareCSHook.OriginalDisposeSafe(im, cs, data);
}
private int CreateTexture2DDetour(ID3D11Device* d3ddev, D3D11_TEXTURE2D_DESC* desc, D3D11_SUBRESOURCE_DATA* initialData, ID3D11Texture2D** tex)
{
var rtm = (RenderTargetManagerEx*) RenderTargetManager.Instance();
if (tex != &rtm->GameplayTexture->D3D11Texture2D)
{
return _createTexture2DHook.OriginalDisposeSafe(d3ddev, desc, initialData, tex);
}
if (rtm->GameplayTexture->MipLevel != 1)
{
desc->MiscFlags |= (uint) D3D11_RESOURCE_MISC_FLAG.D3D11_RESOURCE_MISC_GENERATE_MIPS;
}
return _createTexture2DHook.OriginalDisposeSafe(d3ddev, desc, initialData, tex);
}
private void DrawDetour(ID3D11DeviceContext* d3dctx, uint vertexCount, uint startVertexPosition)
{
ref var cfg = ref Service.Config._.Game;
if (!_drawIsGameplay)
{
_drawHook.OriginalDisposeSafe(d3dctx, vertexCount, startVertexPosition);
return;
}
_drawIsGameplay = false;
if (!cfg.IsEnabled)
{
_drawHook.OriginalDisposeSafe(d3dctx, vertexCount, startVertexPosition);
return;
}
var rtm = (RenderTargetManagerEx*) RenderTargetManager.Instance();
SharpDX.Direct3D11.SamplerStateDescription description = SharpDX.Direct3D11.SamplerStateDescription.Default();
description.Filter = SharpDX.Direct3D11.Filter.MinMagMipLinear;
using SharpDX.Direct3D11.SamplerState sampler = new(_blitShader.Device, description);
_blitShader.Ctx.PixelShader.SetSampler(0, sampler);
/*
_blitShader.Draw(
CppObject.FromPointer<SharpDX.Direct3D11.ShaderResourceView>((nint) rtm->GameplayTexture->D3D11ShaderResourceView)
);
*/
_blitShader.Ctx.GenerateMips(CppObject.FromPointer<SharpDX.Direct3D11.ShaderResourceView>((nint) rtm->GameplayTexture->D3D11ShaderResourceView));
_drawHook.OriginalDisposeSafe(d3dctx, vertexCount, startVertexPosition);
}
private enum ForceUpdateRTMState
{
_0_Idle,
@ -406,6 +599,18 @@ public unsafe struct RenderTargetManagerEx
[FieldOffset(0)]
public RenderTargetManager _;
// Gets blitted FROM after actual gameplay texture. Actual purpose unknown.
[FieldOffset(0x68)]
public Texture* GameplayTextureUnk1;
// Gets blitted TO after actual gameplay texture, using Unk1. Actual purpose unknown.
[FieldOffset(0x100)]
public Texture* GameplayTextureUnk2;
// Gets blitted to backbuffer.
[FieldOffset(0x258)]
public Texture* GameplayTexture;
[FieldOffset(0x428)]
public uint Resolution_Width;
[FieldOffset(0x428 + 0x4)]
@ -431,3 +636,21 @@ public unsafe struct RenderTargetManagerEx
[FieldOffset(0x70C + 4 * 4)]
public float GraphicsRezoScaleUnk2;
}
[StructLayout(LayoutKind.Explicit, Size = 0x18)]
public unsafe struct ImmediateBlitResource
{
// D3D11ShaderResourceView must be at 0x58 + (GlobalIndex % 3) * 8
// Smells like something swapchain-adjacent, but have yet to analyze anything with != null.
[FieldOffset(0x0)]
public nint Unk1;
[FieldOffset(0x8)]
public Texture* Texture;
[FieldOffset(0x10)]
public uint Unk2;
[FieldOffset(0x14)]
public uint Unk3;
}

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@ -0,0 +1,184 @@
using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
using FFXIVClientStructs.FFXIV.Common.Lua;
using MonoMod.Utils;
using Newtonsoft.Json;
using SharpDX;
using SharpDX.D3DCompiler;
using SharpDX.Direct3D;
using SharpDX.Direct3D11;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using System.Xml.Linq;
using TerraFX.Interop.DirectX;
using SDXDevice = SharpDX.Direct3D11.Device;
using XIVDevice = FFXIVClientStructs.FFXIV.Client.Graphics.Kernel.Device;
namespace CustomResolution;
public unsafe class MiniShader : IDisposable
{
public MiniShader(string name)
{
Name = name;
var asm = Assembly.GetExecutingAssembly();
var path = $"{nameof(CustomResolution)}.Shaders.{name}.hlsl";
using (var stream = asm.GetManifestResourceStream(path) ?? throw new FileNotFoundException(path))
using (var streamReader = new StreamReader(stream))
{
Source = streamReader.ReadToEnd();
}
var dev = (DeviceEx*) XIVDevice.Instance();
Ctx = CppObject.FromPointer<DeviceContext>((nint) dev->D3D11DeviceContext);
Device = Ctx.Device;
VS = new(Device, ShaderBytecode.Compile(Source, "vs", "vs_5_0"));
PS = new(Device, ShaderBytecode.Compile(Source, "ps", "ps_5_0"));
}
public string Name { get; private set; }
public string Source { get; private set; }
public DeviceContext Ctx { get; private set; }
public SDXDevice Device { get; private set; }
public SharpDX.Direct3D11.VertexShader VS { get; private set; }
public SharpDX.Direct3D11.PixelShader PS { get; private set; }
public virtual void Dispose()
{
PS.Dispose();
VS.Dispose();
Device.Dispose();
}
}
public class MiniShaderConstants<T> : IDisposable where T : unmanaged
{
private readonly MiniShader _shader;
private T _value;
public MiniShaderConstants(MiniShader shader)
{
_shader = shader;
Buffer = new(
_shader.Device,
Math.Max(16, Marshal.SizeOf<T>()),
ResourceUsage.Default,
BindFlags.ConstantBuffer,
CpuAccessFlags.None,
ResourceOptionFlags.None,
Marshal.SizeOf<T>()
);
}
public SharpDX.Direct3D11.Buffer Buffer { get; private set; }
public ref T Value => ref _value;
public void Dispose()
{
Buffer.Dispose();
}
public void Update()
{
Set(Value);
}
public void Set(T data)
{
_value = data;
_shader.Ctx.UpdateSubresource(ref data, Buffer);
}
}
public class MiniShaderState : IDisposable
{
private List<Action> _undos = [];
public MiniShaderState()
{
}
public void Dispose()
{
foreach (var undo in _undos)
{
undo();
}
}
public void Set<TOwner, TValue>(TOwner owner, string name, TValue value)
{
var prev = ReflCache<TOwner>.Get<TValue>(owner, name);
_undos.Add(() => ReflCache<TOwner>.Set(owner, name, prev));
ReflCache<TOwner>.Set(owner, name, value);
}
public void SetShader<T>(CommonShaderStage<T> stage, T? shader) where T : DeviceChild
{
var prev = stage.Get();
_undos.Add(() => stage.Set(prev));
stage.Set(shader!);
}
public void SetConstantBuffer<T>(CommonShaderStage<T> stage, int slot, SharpDX.Direct3D11.Buffer buffer) where T : DeviceChild
{
var prev = stage.GetConstantBuffers(slot, 1);
_undos.Add(() => stage.SetConstantBuffer(slot, prev[0]));
stage.SetConstantBuffer(slot, buffer);
}
public void SetShaderResource<T>(CommonShaderStage<T> stage, int slot, ShaderResourceView srv) where T : DeviceChild
{
var prev = stage.GetShaderResources(slot, 1);
_undos.Add(() => stage.SetShaderResource(slot, prev[0]));
stage.SetShaderResource(slot, srv);
}
private static class ReflCache<TOwner>
{
private static readonly Type _tOwner = typeof(TOwner);
private static readonly Dictionary<string, PropertyInfo?> _props = [];
private static PropertyInfo? GetProperty(string name)
{
if (_props.TryGetValue(name, out var prop))
{
return prop;
}
return _props[name] = _tOwner.GetProperty(name);
}
public static TValue Get<TValue>(TOwner owner, string name)
{
if (GetProperty(name) is { } prop)
{
return (TValue) prop.GetValue(owner)!;
}
return default!;
}
public static void Set<TValue>(TOwner owner, string name, TValue value)
{
if (GetProperty(name) is { } prop)
{
prop.SetValue(owner, value);
return;
}
}
}
}

View file

@ -0,0 +1,23 @@
Texture2D<float4> inputTexture : register(t0);
SamplerState TextureSampler;
struct VSOutput
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD;
};
VSOutput vs(uint id : SV_VertexID)
{
VSOutput output;
float2 uv = float2((id << 1) & 2, id & 2);
output.pos = float4(uv * 2 - 1, 0, 1);
output.uv = uv * float2(1, -1) + float2(0, 1);
return output;
}
float4 ps(VSOutput input) : SV_Target
{
float4 color = inputTexture.Sample(TextureSampler, input.uv);
return color;
}

View file

@ -0,0 +1,51 @@
using SharpDX.Direct3D;
using SharpDX.Direct3D11;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
namespace CustomResolution.Shaders;
public class BlitShader : MiniShader
{
public BlitShader() : base("Blit")
{
}
public override void Dispose()
{
base.Dispose();
}
public void Draw(ShaderResourceView srv)
{
using MiniShaderState state = new();
state.SetShader(Ctx.VertexShader, VS);
state.SetShader(Ctx.PixelShader, PS);
state.SetShader(Ctx.GeometryShader, null);
state.Set(Ctx.InputAssembler, nameof(Ctx.InputAssembler.PrimitiveTopology), PrimitiveTopology.TriangleList);
var blendDesc = Ctx.OutputMerger.BlendState.Description;
blendDesc.RenderTarget[0].IsBlendEnabled = false;
using var blendState = new BlendState(Device, blendDesc);
state.Set(Ctx.OutputMerger, nameof(Ctx.OutputMerger.BlendState), blendState);
state.SetShaderResource(Ctx.PixelShader, 0, srv);
Ctx.Draw(3, 0);
}
[StructLayout(LayoutKind.Sequential)]
public struct TConstants
{
public float Time;
}
}

View file

@ -0,0 +1,26 @@
struct Constants
{
float time;
};
Constants k : register(b0);
struct VSOutput
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD;
};
VSOutput vs(uint id : SV_VertexID)
{
VSOutput output;
float2 uv = float2((id << 1) & 2, id & 2);
output.pos = float4(uv - 1, 0, 1);
output.uv = uv;
return output;
}
float4 ps(VSOutput input) : SV_Target
{
float4 color = float4(0.5, 0, frac(k.time), 0.5);
return color;
}

View file

@ -0,0 +1,64 @@
using SharpDX.Direct3D;
using SharpDX.Direct3D11;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
namespace CustomResolution.Shaders;
public class ExampleShader : MiniShader
{
public ExampleShader() : base("Example")
{
Constants = new(this);
}
public MiniShaderConstants<TConstants> Constants { get; private set; }
public override void Dispose()
{
Constants.Dispose();
base.Dispose();
}
public void Draw()
{
using MiniShaderState state = new();
state.SetShader(Ctx.VertexShader, VS);
state.SetShader(Ctx.PixelShader, PS);
state.SetShader(Ctx.GeometryShader, null);
state.Set(Ctx.InputAssembler, nameof(Ctx.InputAssembler.PrimitiveTopology), PrimitiveTopology.TriangleList);
state.SetConstantBuffer(Ctx.PixelShader, 0, Constants.Buffer);
Ctx.PixelShader.SetConstantBuffer(0, Constants.Buffer);
var blendDesc = Ctx.OutputMerger.BlendState.Description;
blendDesc.RenderTarget[0].IsBlendEnabled = true;
blendDesc.RenderTarget[0].SourceBlend = BlendOption.SourceAlpha;
blendDesc.RenderTarget[0].DestinationBlend = BlendOption.InverseSourceAlpha;
blendDesc.RenderTarget[0].BlendOperation = BlendOperation.Add;
blendDesc.RenderTarget[0].SourceAlphaBlend = BlendOption.SourceAlpha;
blendDesc.RenderTarget[0].DestinationAlphaBlend = BlendOption.InverseSourceAlpha;
blendDesc.RenderTarget[0].AlphaBlendOperation = BlendOperation.Maximum;
blendDesc.RenderTarget[0].RenderTargetWriteMask = ColorWriteMaskFlags.All;
using var blendState = new BlendState(Device, blendDesc);
state.Set(Ctx.OutputMerger, nameof(Ctx.OutputMerger.BlendState), blendState);
Ctx.Draw(3, 0);
}
[StructLayout(LayoutKind.Sequential)]
public struct TConstants
{
public float Time;
}
}

View file

@ -40,12 +40,6 @@
"SharpDX.DXGI": "4.2.0"
}
},
"TerraFX.Interop.Windows": {
"type": "Direct",
"requested": "[10.0.22621.2, )",
"resolved": "10.0.22621.2",
"contentHash": "lORoYCoURS33Vi7PDvubRugLF2+l5v3rX2oVEqNhpBLjs3aZpqapRvTHPKVwsC+dGrsGuqJ/3yXuxVUb0vl3vg=="
},
"Microsoft.NETCore.Platforms": {
"type": "Transitive",
"resolved": "1.1.0",