chore: Bump version
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d2d517c432
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2 changed files with 4 additions and 7 deletions
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<Authors>0x0ade</Authors>
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<Company></Company>
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<Version>0.4.1.0</Version>
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<Version>0.4.2.0</Version>
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<Description></Description>
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<Copyright></Copyright>
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<PackageProjectUrl></PackageProjectUrl>
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@ -152,8 +152,7 @@ public unsafe class GameSizeState : IDisposable
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_immediateBindCSSRVsHook.Enable();
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/* And because all that isn't bad enough:
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* Hook ID3D11Device funcs based on their vtable indices, to allow mipmap generation,
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* and to allow changing the sampler state before drawing.
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* Hook CreateTexture2D to forcibly set the mipmap generation flag.
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*/
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_createTexture2DHook = Service.GameInteropProvider.HookFromAddress<CreateTexture2D>(
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((ID3D11Device*) _d3ddev.NativePointer)->lpVtbl[5],
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@ -200,8 +199,6 @@ public unsafe class GameSizeState : IDisposable
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private delegate int CreateTexture2D(ID3D11Device* d3ddev, D3D11_TEXTURE2D_DESC* desc, D3D11_SUBRESOURCE_DATA* initialData, ID3D11Texture2D** tex);
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private delegate void Draw(ID3D11DeviceContext* d3dctx, uint vertexCount, uint startVertexLocation);
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public void Dispose()
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{
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_rtmApplyScalingHook.Dispose();
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@ -593,8 +590,8 @@ public unsafe struct RenderTargetManagerEx
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[FieldOffset(0)]
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public RenderTargetManager _;
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// Totle screen: Gets blitted FROM after actual gameplay texture. Actual purpose unknown.
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// Im-game outdoors: Gets blitted to backbuffer.
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// Title screen: Gets blitted FROM after actual gameplay texture. Actual purpose unknown.
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// In-game outdoors: Gets blitted to backbuffer.
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[FieldOffset(0x68)]
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public Texture* GameplayTextureUnk1;
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