chore: Bump version
This commit is contained in:
parent
d2d517c432
commit
64690df48b
2 changed files with 4 additions and 7 deletions
|
@ -3,7 +3,7 @@
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Authors>0x0ade</Authors>
|
<Authors>0x0ade</Authors>
|
||||||
<Company></Company>
|
<Company></Company>
|
||||||
<Version>0.4.1.0</Version>
|
<Version>0.4.2.0</Version>
|
||||||
<Description></Description>
|
<Description></Description>
|
||||||
<Copyright></Copyright>
|
<Copyright></Copyright>
|
||||||
<PackageProjectUrl></PackageProjectUrl>
|
<PackageProjectUrl></PackageProjectUrl>
|
||||||
|
|
|
@ -152,8 +152,7 @@ public unsafe class GameSizeState : IDisposable
|
||||||
_immediateBindCSSRVsHook.Enable();
|
_immediateBindCSSRVsHook.Enable();
|
||||||
|
|
||||||
/* And because all that isn't bad enough:
|
/* And because all that isn't bad enough:
|
||||||
* Hook ID3D11Device funcs based on their vtable indices, to allow mipmap generation,
|
* Hook CreateTexture2D to forcibly set the mipmap generation flag.
|
||||||
* and to allow changing the sampler state before drawing.
|
|
||||||
*/
|
*/
|
||||||
_createTexture2DHook = Service.GameInteropProvider.HookFromAddress<CreateTexture2D>(
|
_createTexture2DHook = Service.GameInteropProvider.HookFromAddress<CreateTexture2D>(
|
||||||
((ID3D11Device*) _d3ddev.NativePointer)->lpVtbl[5],
|
((ID3D11Device*) _d3ddev.NativePointer)->lpVtbl[5],
|
||||||
|
@ -200,8 +199,6 @@ public unsafe class GameSizeState : IDisposable
|
||||||
|
|
||||||
private delegate int CreateTexture2D(ID3D11Device* d3ddev, D3D11_TEXTURE2D_DESC* desc, D3D11_SUBRESOURCE_DATA* initialData, ID3D11Texture2D** tex);
|
private delegate int CreateTexture2D(ID3D11Device* d3ddev, D3D11_TEXTURE2D_DESC* desc, D3D11_SUBRESOURCE_DATA* initialData, ID3D11Texture2D** tex);
|
||||||
|
|
||||||
private delegate void Draw(ID3D11DeviceContext* d3dctx, uint vertexCount, uint startVertexLocation);
|
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
_rtmApplyScalingHook.Dispose();
|
_rtmApplyScalingHook.Dispose();
|
||||||
|
@ -593,8 +590,8 @@ public unsafe struct RenderTargetManagerEx
|
||||||
[FieldOffset(0)]
|
[FieldOffset(0)]
|
||||||
public RenderTargetManager _;
|
public RenderTargetManager _;
|
||||||
|
|
||||||
// Totle screen: Gets blitted FROM after actual gameplay texture. Actual purpose unknown.
|
// Title screen: Gets blitted FROM after actual gameplay texture. Actual purpose unknown.
|
||||||
// Im-game outdoors: Gets blitted to backbuffer.
|
// In-game outdoors: Gets blitted to backbuffer.
|
||||||
[FieldOffset(0x68)]
|
[FieldOffset(0x68)]
|
||||||
public Texture* GameplayTextureUnk1;
|
public Texture* GameplayTextureUnk1;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue