readme: Mention new gameplay scaling

This commit is contained in:
Jade Macho 2025-07-01 03:45:43 +02:00
parent f2b6466fc2
commit 3ebf44328b
Signed by: 0x0ade
GPG key ID: E1960710FE4FBEEF

View file

@ -18,14 +18,14 @@ to handle it correctly - things are already shifting around when just resizing t
Good news: You don't need to! XIV itself has got a "High Resolution UI Settings" scaling option in the system
configuration window, in the very first category ("Display Settings"), right under the resolution options.
Bad news: We're currently limited to the very options that XIV gives us. Perhaps a deeper dive into how the game
renders the HUD and decoupling that from the actual game render resolution could help, but it's on the same
scale of difficulty as fixing multi-monitor windows.
Even better news: The gameplay tab lets you scale the gameplay independently from the HUD, allowing you to keep
everything where it was while still allowing you to switch between game scaling modes on the fly. The main drawback
is that this does NOT affect the screenshot resolution.
</details>
<details><summary>I'm scaling by 3x or higher, but I'm still getting jagged edges!</summary>
The plugin currently only gives FFXIV a fake resolution to work with internally, but it doesn't ensure that the
extra pixels land on your screen - those will still be used for in-game or ReShade screenshots though.
extra pixels land on your screen. When scaling the display resolution, those will still be used for in-game or ReShade screenshots though.
Windows should perform basic filtering with 2x scaling (it might not work on some graphics cards?), and I haven't
heard back from anyone using this on Linux yet. But an universal fix for this is possible - it just requires more