readme: Mention new gameplay scaling
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@ -18,14 +18,14 @@ to handle it correctly - things are already shifting around when just resizing t
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Good news: You don't need to! XIV itself has got a "High Resolution UI Settings" scaling option in the system
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configuration window, in the very first category ("Display Settings"), right under the resolution options.
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Bad news: We're currently limited to the very options that XIV gives us. Perhaps a deeper dive into how the game
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renders the HUD and decoupling that from the actual game render resolution could help, but it's on the same
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scale of difficulty as fixing multi-monitor windows.
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Even better news: The gameplay tab lets you scale the gameplay independently from the HUD, allowing you to keep
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everything where it was while still allowing you to switch between game scaling modes on the fly. The main drawback
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is that this does NOT affect the screenshot resolution.
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</details>
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<details><summary>I'm scaling by 3x or higher, but I'm still getting jagged edges!</summary>
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The plugin currently only gives FFXIV a fake resolution to work with internally, but it doesn't ensure that the
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extra pixels land on your screen - those will still be used for in-game or ReShade screenshots though.
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extra pixels land on your screen. When scaling the display resolution, those will still be used for in-game or ReShade screenshots though.
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Windows should perform basic filtering with 2x scaling (it might not work on some graphics cards?), and I haven't
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heard back from anyone using this on Linux yet. But an universal fix for this is possible - it just requires more
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